Atari 2600 Roms
Read more about Atari 2600
Released October 1977 in the USA at a price of US$199.99, the Atari Video Computer System (VCS) was the first successful video game console to use interchangeable cartridges rather than having one or more games built into internal ROM chips. The system came bundled with a Combat cartridge, 2 joysticks, the Paddle controller, power cable and RF modulator. About 6 additional games were available for purchase.
The system was developed by Atari's Cyan Engineering - a group of engineers formed in 1975 to research next-generation video game systems. They had developed a working prototype named "Stella" which, unlike earlier machines (that used custom logic to play a limited amount of games), was a combination of a complete CPU (an MOS Technologies 6507, a cut-down version of their 6502 microprocessor) combined with a display and sound chip, which they named TIA (Television Interface Adaptor). The 6507 processor included less memory pins than the 6502 (13 instead of 16) so it could fit into a smaller 28-pin package. This was an important factor in the cost of the system and because of the high cost of memory at the time, the small 4KB memory space was not going to be all used anyway. Atari got a deal on 24-pin connectors for the cartridge socket and therefore limited the games to 2K.
The design for the VCS was not originally going to be cartridge-based, but they realised they could place games onto cartridges essentially for the price of the connector and packaging after seeing the "fake" cartridge system used in the Magnavox Odyssey.
In August 1976, Fairchild unexpectedly released their own cartridge-based system, the VES (Video Entertainment System), beating atari to it. Atari's Stella was not yet ready for production - they needed to get a move on with it before other companies copied Fairchild and oversaturated the market with such consoles (much like the copycat efforts that occurred after the released of the Pong system). Atari did not have the cash-flow to speed up the production of Stella. Head of Atari, Nolan Bushnell, sold the company the Warner Communications in 1976 for US$28 million with the promise that Stella would be completed as soon as possible.
Chip designer, Jay Miner, was hired to help in the development and managed to condense the entire TIA into one single chip. After debugging, the system was ready to be shipped. By this time, the development had cost about US$100 million.
Atari named the system the Video Computer System (VCS) in direct competition with the VES, which Fairchild renamed to the "Channel F" after learning of Atari's naming. 1977, when the VCS was released, was not a good time for video game systems as the market experienced a crash after it had been previously oversaturated with Pong clones. People had had enough of video games and did not take much notice of the VCS. As a result, Atari sold only 250 000 VCS systems that year and 550 000 in 1978, leading to further debt and the requirement for more support from Warner. This led to disagreements between Nolan Bushnell and Warner's president Steve Ross, causing Bushnell to leave the company in 1978 in the hands of Ray Kassar.
It wasn't until later that year and into the following year that the VCS began to gain massive popularity as gamers started to realise this system had far greater potential than Pong systems and programmers learned how to push the system's hardware capabilities. Fairchild had already given up by this point, leaving Atari with virtually no competition in the market. Over 1 million consoles were sold in 1979 and the VCS (which had, by now, been renamed 2600) was the most popular Christmas present that year.
The system's popularity continued to grow after the release of Taito's arcade hit "Space Invaders" on the system in May 1980, generating sales of a further 1 million units. Atari grossed more than US$2 billion in profits in 1980 and over the next 2 years the 2600 continued to sell well with almost 8 million units sold in 1982.
During this time, Atari grew larger and expanded its R & D divisions until they were one of the largest in Silicon Valley. Much of their R & D budget was spent on obscure projects, many of which were never released. One of these, which was released, was the Master Module, which allowed "online" play. Retailing for US$49.99, the module allowed gamers to download games through their telephone line for a hook-up fee of US$15 and US10 cents per game or US$1.00 per hour.
Atari also attempted to bring out newer consoles with little success, however, their 8-bit home computers sold fairly well. Warner were still happy nonetheless. The 2600 continued to sell extremely well and Atari was generating more than half of the company's income.
Many of Atari's programmers became disgruntled with the company for not crediting them for their game development work. Some programmers began hiding their names or initials within the games ( known as an "easter egg") but many of them left to form their own companies. Activision, formed in 1980, would be one of the more well-known of these companies, producing games for the 2600 that often grew more popular than those Atari's own games. Atari's attempts to block third party games in court failed, resulting in more companies, such as Coleco and Imagic, getting in on the act too.
In 1983, the video game market in the USA experienced another crash. There were many factors that may have contributed to the crash including the belief of many people that home computers would take the place of video game consoles. Another contributing factor is likely to have been the public disappointment in some of the Atari 2600's game titles of the time. One of these disappointments was the arcade port of "Pac-Man", which was almost nothing like the original. Unsold stock of this cartridge reportedly filled the land fill in New Mexico along with other unsold disappointments such as "E.T. The Video Game".
During the 1983 crash, Atari was losing up to US$10 000 per day due to its growth in previous years. Warner sold the company to Commodore International in 1984.
Commodore founder, Jack Tramiel, wanted to focus more on home computers and released a smaller, cost-reduced version of the 2600 in 1986. A resurgence in game development from both Atari and third party developers kept the system alive for another few years. The 2600 continued to sell in North America and Europe up until 1989 and until the early 1990s in Asia and Australia, where HES continued to release third party titles.
In the Atari 2600's lifetime, it is estimated that 25 million systems were shipped and its video game library numbers around 900 games. It was also the subject of a number of clone systems - even decades after the system was released a number of plug and play TV games were made that simulate the 2600's electronics and includes a number of ROMs built in. The 2600 is still a popular for hobbyist developers who continue to make new games.
Information on this page has been sourced from Console Database.
The system was developed by Atari's Cyan Engineering - a group of engineers formed in 1975 to research next-generation video game systems. They had developed a working prototype named "Stella" which, unlike earlier machines (that used custom logic to play a limited amount of games), was a combination of a complete CPU (an MOS Technologies 6507, a cut-down version of their 6502 microprocessor) combined with a display and sound chip, which they named TIA (Television Interface Adaptor). The 6507 processor included less memory pins than the 6502 (13 instead of 16) so it could fit into a smaller 28-pin package. This was an important factor in the cost of the system and because of the high cost of memory at the time, the small 4KB memory space was not going to be all used anyway. Atari got a deal on 24-pin connectors for the cartridge socket and therefore limited the games to 2K.
The design for the VCS was not originally going to be cartridge-based, but they realised they could place games onto cartridges essentially for the price of the connector and packaging after seeing the "fake" cartridge system used in the Magnavox Odyssey.
In August 1976, Fairchild unexpectedly released their own cartridge-based system, the VES (Video Entertainment System), beating atari to it. Atari's Stella was not yet ready for production - they needed to get a move on with it before other companies copied Fairchild and oversaturated the market with such consoles (much like the copycat efforts that occurred after the released of the Pong system). Atari did not have the cash-flow to speed up the production of Stella. Head of Atari, Nolan Bushnell, sold the company the Warner Communications in 1976 for US$28 million with the promise that Stella would be completed as soon as possible.
Chip designer, Jay Miner, was hired to help in the development and managed to condense the entire TIA into one single chip. After debugging, the system was ready to be shipped. By this time, the development had cost about US$100 million.
Atari named the system the Video Computer System (VCS) in direct competition with the VES, which Fairchild renamed to the "Channel F" after learning of Atari's naming. 1977, when the VCS was released, was not a good time for video game systems as the market experienced a crash after it had been previously oversaturated with Pong clones. People had had enough of video games and did not take much notice of the VCS. As a result, Atari sold only 250 000 VCS systems that year and 550 000 in 1978, leading to further debt and the requirement for more support from Warner. This led to disagreements between Nolan Bushnell and Warner's president Steve Ross, causing Bushnell to leave the company in 1978 in the hands of Ray Kassar.
It wasn't until later that year and into the following year that the VCS began to gain massive popularity as gamers started to realise this system had far greater potential than Pong systems and programmers learned how to push the system's hardware capabilities. Fairchild had already given up by this point, leaving Atari with virtually no competition in the market. Over 1 million consoles were sold in 1979 and the VCS (which had, by now, been renamed 2600) was the most popular Christmas present that year.
The system's popularity continued to grow after the release of Taito's arcade hit "Space Invaders" on the system in May 1980, generating sales of a further 1 million units. Atari grossed more than US$2 billion in profits in 1980 and over the next 2 years the 2600 continued to sell well with almost 8 million units sold in 1982.
During this time, Atari grew larger and expanded its R & D divisions until they were one of the largest in Silicon Valley. Much of their R & D budget was spent on obscure projects, many of which were never released. One of these, which was released, was the Master Module, which allowed "online" play. Retailing for US$49.99, the module allowed gamers to download games through their telephone line for a hook-up fee of US$15 and US10 cents per game or US$1.00 per hour.
Atari also attempted to bring out newer consoles with little success, however, their 8-bit home computers sold fairly well. Warner were still happy nonetheless. The 2600 continued to sell extremely well and Atari was generating more than half of the company's income.
Many of Atari's programmers became disgruntled with the company for not crediting them for their game development work. Some programmers began hiding their names or initials within the games ( known as an "easter egg") but many of them left to form their own companies. Activision, formed in 1980, would be one of the more well-known of these companies, producing games for the 2600 that often grew more popular than those Atari's own games. Atari's attempts to block third party games in court failed, resulting in more companies, such as Coleco and Imagic, getting in on the act too.
In 1983, the video game market in the USA experienced another crash. There were many factors that may have contributed to the crash including the belief of many people that home computers would take the place of video game consoles. Another contributing factor is likely to have been the public disappointment in some of the Atari 2600's game titles of the time. One of these disappointments was the arcade port of "Pac-Man", which was almost nothing like the original. Unsold stock of this cartridge reportedly filled the land fill in New Mexico along with other unsold disappointments such as "E.T. The Video Game".
During the 1983 crash, Atari was losing up to US$10 000 per day due to its growth in previous years. Warner sold the company to Commodore International in 1984.
Commodore founder, Jack Tramiel, wanted to focus more on home computers and released a smaller, cost-reduced version of the 2600 in 1986. A resurgence in game development from both Atari and third party developers kept the system alive for another few years. The 2600 continued to sell in North America and Europe up until 1989 and until the early 1990s in Asia and Australia, where HES continued to release third party titles.
In the Atari 2600's lifetime, it is estimated that 25 million systems were shipped and its video game library numbers around 900 games. It was also the subject of a number of clone systems - even decades after the system was released a number of plug and play TV games were made that simulate the 2600's electronics and includes a number of ROMs built in. The 2600 is still a popular for hobbyist developers who continue to make new games.
Information on this page has been sourced from Console Database.
# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | All
Some titles on the list might not have a download link available. This is because these specific titles are ESA protected. We cannot offer any downloads for games that fall under ESA protection, thank you for understanding.
- Sabotage (Ultravison)
- Saboteur (Atari) (Prototype)
- Sancho - Words (198x) (PAL)
- Save Mary (1990) (Atari) (Prototype) [!]
- Save Our Ship (PAL) [p1][!]
- Save Our Ship (TechnoVision) (PAL) [!]
- Save Our Ship (Technovision) (PAL) [a1]
- Save the Whales (2002) (20th Century Fox) [!]
- Schiessbude (Starsoft) (PAL) [!]
- Schnapp die Apfeldiebe (AKA Catch Time) (Starsoft) (PAL) [!]
- Schnecke und Eichhoernchen (1983) (Bitcorp) (PAL) [!]
- Schussel, der Polizistenschreck (Starsoft) (PAL) [!]
- Score Demo (B. Watson)
- Scroller Demo (02-01-2003) (CT)
- Scroller Demo (Bob Colbert) (PD)
- Scrolling Playfield 1 (Junkosoft) (PD)
- Scrolling Playfield 2 (Junkosoft) (PD)
- Scrolling Playfield 3 (Junkosoft) (PD)
- Scrolling Playfield With Score (10-02-2003) (Aaron Bergstrom)
- SCSIcide (09-06-2001) (Joe Grand)
- SCSIcide (1.30) (CGE 2001 Release) (Joe Grand)
- SCSIcide (1.31) (Joe Grand)
- SCSIcide (1.32) (Hozer Video Games)
- SCSIcide (24-02-2001) (Joe Grand) (PD)
- SCSIcide (25-02-2001) (Chris Wilkson) (PD)
- SCSIcide (Score Hack 1) (24-02-2001) (Joe Grand) (PD)
- SCSIcide (Score Hack 2) (24-02-2001) (Joe Grand) (PD)
- SCSIcide (v1.0) (2001) (Joe Grand)
- SCSIcide (V1.09) (2001) (Joe Grand)
- SCSIcide (v1.1) (2001) (Joe Grand)
- SCSIcide (v1.2) (2001) (Joe Grand)
- SCSIcide Pre-release 1 (Joe Grand)
- SCSIcide Pre-release 2 (Joe Grand)
- SCSIcide Pre-release 3 (Joe Grand)
- SCSIcide Pre-release 4 (Joe Grand)
- SCSIcide Pre-release 5 (Joe Grand)
- SCSIcide Pre-release 6 (Joe Grand)
- Scuba Diver (Panda) (PAL)
- Sea Hawk (1987) (Froggo-Zellers)
- Sea Hawk (1987) (Panda) (PAL)
- Sea Hawk (AKA Overkill-RVision) (1982) (Sancho) (PAL) [!]
- Sea Hawk (CCE)
- Sea Hunt (1987) (Froggo)
- Sea Hunt (CCE)
- Sea Monster (Bitcorp) (PAL) [!]
- Sea Monster (Bitcorp) (PAL) [p1][!]
- Seaquest (1983) (Activision) (PAL) [!]
- Seaquest (1983) (Activision) (PAL) [p1][!]
- Seaquest (1983) (Activision) [!]
- Seaquest (CCE) [!]
- Seaquest (CCE) [p1][!]
- Secret Agent (Data Age) (Prototype)
- Secret Quest (1989) (Atari)
- Secret Quest (1989) (Atari) (PAL) [!]
- See Saw (Cooper Black) (PAL) [p1][!]
- See Saw (Starsoft) (PAL) [!]
- Sentinel (1990) (Atari)
- Sesam, Oeffne Dich (AKA Open Sesame) (Bitcorp) (NTSC by Thomas Jentzsch)
- Sesam, Oeffne Dich (AKA Open Sesame) (Bitcorp) (PAL) [!]
- Sesam, Oeffne Dich (AKA Open Sesame) (Bitcorp) (PAL) [p1][!]
- Shadow Keep (04-03-2003) (Andrew Towers)
- Shadow Keep (Fixed) (04-03-2003) (Andrew Towers)
- Shark Attack (1982) (Apollo)
- Ship Demo (PD)
- Ship Demo (V 10) (PD)
- Ship Demo (V 15) (PD)
- Ship Demo (V 1501) (PD)
- Ship Demo (V 1502) (PD)
- Shootin' Gallery (1982) (Imagic)
- Shooting Arcade (1989) (Atari) (Prototype)
- Shuttle Orbiter (1983) (Avalon Hill)
- Single-Scanline Positioning Demo 1 (2001) (Roger Williams)
- Single-Scanline Positioning Demo 2 (2001) (Roger Williams)
- Sinistar (Atari)
- Sinistar (Atari) (Prototype)
- Sir Lancelot (1983) (Xonox)
- Sir Lancelot (1983) (Xonox) (PAL) [!]
- Sir Lancelot (1983) (Xonox) [a1]
- Skate Boardin' (1987) (Absolute)
- Skate Boardin' (1987) (Activision) (PAL) [!]
- Skate Boardin' (2002) (Skyworks) [!]
- Skeet Shoot (1981) (Apollo)
- Skeleton (Complete) (06-09-2002) (Eric Ball)
- Skeleton (NTSC) (06-09-2002) (Eric Ball)
- Skeleton (NTSC) (2002) (Eric Ball)
- Skeleton (PAL) (15-10-2002) (Eric Ball)
- Skeleton (V1.1) (06-09-2002) (Eric Ball)
- Skeleton (V1.1) (NTSC) (24-10-2002) (Eric Ball)
- Skeleton (V1.1) (PAL) (24-10-2002) (Eric Ball)
- Skeleton+ (03-05-2003) (Eric Ball) (NTSC)
- Skeleton+ (03-05-2003) (Eric Ball) (PAL)
- Skeleton+ (05-05-2003) (Eric Ball) (NTSC)
- Skeleton+ (05-05-2003) (Eric Ball) (PAL)
- Skeleton+ (14-05-2003) (Eric Ball) (NTSC)
- Skeleton+ (14-05-2003) (Eric Ball) (PAL)
- Skeleton+ (17-04-2003) (Eric Ball) (NTSC)
- Skeleton+ (17-04-2003) (Eric Ball) (PAL)
- Ski Hunt (HomeVision) (PAL)
- Ski Run (Funvision) (PAL) [!]
- Skiing (1980) (Activision) (PAL) [!]
- Skiing (1980) (Activision) [!]
- Skiing (1980) (Dactar) (PAL) [p1][!]
- Skiing (32-in-1) (Atari) (PAL) [!]
- Skindiver (AKA Aquatak) (Sancho) (PAL) [!]
- Sky Demo (PD)
- Sky Diver (1978) (Atari)
- Sky Diver (1978) (Atari) (PAL) [!]
- Sky Diver (1978) (Atari) (PAL) [p1][!]
- Sky Diver (32-in-1) (Atari) (PAL) [!]
- Sky Jinks (1982) (Activision) (PAL) [!]
- Sky Jinks (1982) (Activision) (PAL) [p1][!]
- Sky Jinks (1982) (Activision) [!]
- Sky Jinks (CCE)
- Sky Patrol (Imagic) (Prototype)
- Sky Skipper (1983) (Parker Bros)
- Sky Skipper (1983) (Parker Bros) (PAL) [!]
- Slot Invaders by David Marli (Slot Machine Hack)
- Slot Machine (1979) (Atari)
- Slot Machine (1979) (Atari) (PAL) [!]
- Slot Machine (1979) (Atari) [h1]
- Slot Machine (32-in-1) (Atari) (PAL) [!]
- Slot Racers (1978) (Atari) (PAL) [!]
- Slot Racers (32-in-1) (Atari) (PAL) [!]
- Smash Hit Pak - Frogr,Stampede,Seaqst,Boxng,Ski (HES) (PAL) [!]
- Smurfs - Rescue in Gargamel's Castle (1982) (Coleco)
- Smurfs - Rescue in Gargamel's Castle (1983) (CBS Electronics) (PAL) [!]
- Smurfs - Rescue in Gargamel's Castle (1983) (CBS Electronics) (PAL) [a1][!]
- Smurfs Save the Day (1983) (Coleco)
- Snail Against Squirrel (1983) (Bitcorp) (PAL) [p1][!]
- Snail Against Squirrel (1983) (CCE)
- Sneek 'n Peek (1982) (CCE)
- Sneek 'n Peek (1982) (PAL) [p1][!]
- Sniper (Feb 30) (2001) (Prototype)
- Snoopy (1983) (Century) (PAL) [!]
- Snoopy and the Red Baron (1983) (Atari)
- Snoopy and the Red Baron (1983) (Atari) (PAL) [!]
- Snoopy and the Red Baron (1983) (Atari) (PAL) [a1][!]
- Snoopy and the Red Baron (CCE)
- Snow White (1983) (Atari) (Prototype)
- Sokoban (01-01-2003) (Adam Wozniak)
- Sokoban (01-01-2003) (Adam Wozniak) [a1]
- Solar Fox (1983) (CBS Electronics)
- Solar Fox (1983) (CBS Electronics) (PAL) [!]
- Solar Fox (1983) (CBS Electronics) (PAL) [a1][!]
- Solar Storm (1983) (Imagic)
- Solar Storm (1983) (Imagic) (PAL) [!]
- Solaris (1986) (Atari)
- Solaris (1986) (Atari) (PAL) [!]
- Solaris Trainer (2002) (Chris Larkin) (Solaris Hack)
- Song (05-11-2002) (Paul Slocum)
- Song (17-02-2003) (Paul Slocum)
- Sorcerer (1983) (Mythicon) [!]
- Sorcerer's Apprentice (1983) (Atari)
- Sorcerer's Apprentice (1983) (Atari) (PAL) [!]
- Sorcerer's Apprentice (1983) (Atari) (PAL) [a1][!]
- Sound Paddle V1 (Dennis Caswell & Jim Nitchals) (PD)
- Sound Paddle V2 (Dennis Caswell & Jim Nitchals) (PD)
- Sound X (1994) (Ed Federmeyer)
- Sound X (1996) (Ed Federmeyer)
- Sound X6 (1994) (Ed Federmeyer)
- Space 2002 by Angelino (Space Jockey Hack)
- Space Attack (1982) (Mattel)
- Space Attack (1982) (Telegames) (PAL) [!]
- Space Canyon (Panda) (PAL)
- Space Cavern (1981) (Apollo) (PAL) [p1][!]
- Space Cavern (1981) (Apollo) [!]
- Space Instigators (21-10-2002) (CT)
- Space Instigators (Public Release 2) (06-01-2003) (CT)
- Space Instigators (Public Release) (02-01-2003) (CT)
- Space Instigators (V1.6) (17-10-2002) (CT)
- Space Instigators (V1.7) (17-10-2002) (CT)
- Space Instigators (V1.8 Fixed) (20-10-2002) (CT)
- Space Instigators (V1.8) (19-10-2002) (CT)
- Space Instigators (V1.8) (19-10-2002) (CT) [a1]
- Space Instigators (V1.9) (21-10-2002) (CT)
- Space Invaders (1978) (Atari) (PAL) [!]
- Space Invaders (1978) (Atari) (PAL) [p1][!]
- Space Invaders (1978) (Atari) [!]
- Space Invaders (1978) (Atari) [h1]
- Space Invaders (1978) (Atari) [t1]
- Space Invaders (2002) (Ron Corcoran) (Space Invaders Hack)
- Space Invaders (Explosion Hack)
- Space Invaders 2 (Space Invaders Hack)
- Space Invaders Hack Demo (2003) (SnailSoft)
- Space Jockey (1982) (Carrere Video) (PAL) [!]
- Space Jockey (1982) (PAL) [p1][!]
- Space Jockey (1982) (US Games) [!]
- Space Jockey (32-in-1) (Atari) (PAL) [!]
- Space Raid (Rainbow Vision) (PAL) [!]
- Space Raid (Rainbow Vision) (PAL) [a1]
- Space Robot (AKA Robot Fight) (Dimax)
- Space Shuttle - Journey Into Space (1983) (Activision) (PAL) [!]
- Space Shuttle - Journey Into Space (1983) (Activision) [!]
- Space Shuttle - Journey Into Space (1983) (Activision) [t1]
- Space Shuttle - Journey Into Space (1983) (Activision) [t2] (Fuel)
- Space Treat (061002) (PD)
- Space Treat (12-01-2003) (Fabrizio Zavagli)
- Space Treat (29-12-2002) (Fabrizio Zavagli)
- Space Treat (30-12-2002) (Fabrizio Zavagli)
- Space Treat (30-12-2002) (Fabrizio Zavagli) [a1]
- Space Treat (30-12-2002) (Fabrizio Zavagli) [a2]
- Space Treat (60% complete) (PD)
- Space Treat (NTSC) (13-08-2002) (Fabrizio Zavagli)
- Space Treat (PAL) (Fabrizio Zavagli)
- Space Treat (V1.1 Beta) (24-12-2002) (Fabrizio Zavagli)
- Space Treat Deluxe (08-03-2003) (Fabrizio Zavagli)
- Space Tunnel (Bitcorp) (PAL)
- Space Tunnel (Cooper Black) (PAL) [p1]
- Space War (1978) (Atari) (PAL) [!]
- Space War (1978) (Atari) [!]
- Space War (32-in-1) (Atari) (PAL) [!]
- Spacechase (1981) (Apollo) [!]
- SpaceMaster X-7 (1983) (20th Century Fox)
- SPAM Image Demo (PD)
- Spectrum Color Demo (PD)
- Spice Girls Rule Demo (PD)
- Spice Invaders by Franklin Cruz (Space Invaders Hack)
- Spider Fighter (1983) (Activision) (PAL) [!]
- Spider Fighter (1983) (Activision) [!]
- Spider Fighter (1983) (Activision) [p1][!]
- Spider Kong (AKA Karate) (Goliath-Funvision) (PAL) [!]
- Spider Kong (AKA Karate) (Goliath-Funvision) (PAL) [p1][!]
- Spider Maze (K-Tel Vision)
- Spider-Man (1982) (Parker Bros)
- Spider-Man (1982) (Parker Bros) (PAL) [!]
- Spider-Man (1982) (Starsoft) (PAL) [!]
- Spiderdroid (1987) (Froggo)
- Spike's Peak (1983) (Xonox)
- Spike's Peak (1983) (Xonox) (PAL) [!]
- Spike's Peak (1983) (Xonox) (PAL) [a1][!]
- Spitfire Attack (1983) (Milton Bradley) [!]
- Spitfire Attack (1983) (Milton Bradley) [h1]
- Split Screen (Ballblazer) Demo (PD)
- SpongeBob SquarePants (2003) (Kyle Pittman) (Revenge of the Beefsteak Tomatoes Hack)
- Sports Action Pak - End,Hock,Fish,Drag (1988) (Activision) (PAL) [!]
- Springer (1982) (Tigervision)
- Sprint Master (1988) (Atari)
- Sprint Master (1988) (Atari) (PAL) [!]
- Sprintmaster DC (TJ)
- Sprite Color Demo (PD)
- Sprite Demo (1997) (Bob Colbert) (PD)
- Sprite Demo 0 (PD)
- Sprite Demo 1 (PD)
- Sprite Demo 2 (PD)
- Sprite Demo 3 (PD)
- Sprite Demo 4 (PD)
- Sprite Demo 5 (PD)
- Sprite Demo 6 (PD)
- Sprite Demo 7 (PD)
- Sprite Movement Demo 1 (2001) (Roger Williams)
- Sprite Movement Demo 2 (2001) (Roger Williams)
- Sprite Test (29-11-2002) (Eric Ball)
- Spy Hunter (1983) (Sega) [!]
- Spy vs. Spy (PAL) [p1][!]
- Squeeze Box (1982) (US Games) [!]
- Squoosh (Apollo) (Prototype)
- Sssnake (1982) (Data Age) [!]
- Stampede (1981) (Activision) (PAL) [!]
- Stampede (1981) (Activision) (PAL) [p1][!]
- Stampede (1981) (Activision) [!]
- Stampede (32-in-1) (Atari) (PAL) [!]
- Stand Alone Test Cart (SALT) Diagnostics (Atari)
- Star Fire (01-05-2002) (MP)
- Star Fire (07-01-2003) (MP)
- Star Fire (07-10-2002) (MP)
- Star Fire (08-10-2002) (MP)
- Star Fire (10-10-2002) (MP)
- Star Fire (17-02-2003) (MP)
- Star Fire (200203) (MP)
- Star Fire (23-10-2002) (MP)
- Star Fire (25-10-2002) (MP)
- Star Fire (28-11-2002) (MP)
- Star Fire (28-11-2002) (MP) [a1]
- Star Fire (MP) (2002) (PD)
- Star Fire - 1LK Intro (13-11-2002) (TJ)
- Star Fire - 4K Version (25-10-2002) (MP)
- Star Fire - Advice on radar needed (16-10-2002) (MP)
- Star Fire - Animated Patricles (06-10-2002) (MP)
- Star Fire - Cockpit View (10-10-2002) (MP)
- Star Fire - Crash Scene (04-11-2002) (MP)
- Star Fire - Creating a Universe (09-09-2002) (MP)
- Star Fire - Creating a Universe (09-09-2002) (MP) [a1]
- Star Fire - Crosshair (12-02-2002) (MP)
- Star Fire - Eckhard WIP (MP)
- Star Fire - Enemy Mine (2002) (MP)
- Star Fire - Explosions! (10-10-2002) (MP)
- Star Fire - Faster Skipping 1 (24-10-2002) (MP)
- Star Fire - Faster Skipping 2 (24-10-2002) (MP)
- Star Fire - Framework Done (30-10-2002) (MP)
- Star Fire - Kernel Done (MP)
- Star Fire - Meteor Dance (13-11-2002) (MP)
- Star Fire - Meteor Dance 2 (18-11-2002) (MP)
- Star Fire - New Paulstar WIP (MP)
- Star Fire - New Shields (03-04-2003) (MP)
- Star Fire - Paulstar WIP (MP)
- Star Fire - Radar Completed (22-10-2002) (MP)
- Star Fire - Reduced Flickering (06-10-2002) (MP)
- Star Fire - Return of the Crosshair (MP)
- Star Fire - Return of the Starfield (MP)
- Star Fire - Shootable (26-09-2002) (MP)
- Star Fire - Shootable (Friendlier Collision Detection) (26-09-2002) (MP)
- Star Fire - Sorting Fixed (MP)
- Star Fire - Star Background (MP)
- Star Fire - Warping Star (13-04-2003) (MP)
- Star Fire - Warping!! (10-04-2003) (MP)
- Star Fire - Warping!! (13-04-2003) (MP)
- Star Fox (1982) (Mythicon) [!]
- Star Gunner (1982) (Telesys)
- Star Raiders (1982) (Atari)
- Star Raiders (1982) (Atari) (PAL) [!]
- Star Ship - Outer Space (1977)
- Star Strike (1982) (Mattel)
- Star Strike (Telegames) (PAL) [!]
- Star Trek - Strategic Operations Simulator (1983) (Sega)
- Star Trek - Strategic Operations Simulator (1983) (Sega) (PAL) [!]
- Star Voyager (1982) (CCE) [!]
- Star Voyager (1982) (Imagic)
- Star Voyager (1982) (Imagic) (PAL) [!]
- Star Voyager (CCE) [p1]
- Star Wars - Death Star Battle (1983) (Parker Bros)
- Star Wars - Death Star Battle (1983) (Parker Bros) (PAL) [!]
- Star Wars - Ewok Adventure (Parker Bros) (Prototype) (NTSC by Thomas Jentzsch)
- Star Wars - Ewok Adventure (Parker Bros) (Prototype) (PAL)
- Star Wars - Jedi Arena (1983) (Parker Bros)
- Star Wars - Jedi Arena (1983) (Parker Bros) (PAL) [!]
- Star Wars - The Arcade Game (1983) (Parker Bros)
- Star Wars - The Arcade Game (1983) (Parker Bros) (PAL) [!]
- Star Wars - The Arcade Game (Parker Bros) (Prototype 010384)
- Star Wars - The Arcade Game (Parker Bros) (Prototype 040584)
- Star Wars - The Arcade Game (Parker Bros) (Prototype 120583)
- Star Wars - The Arcade Game (Parker Bros) (Prototype 121583)
- Star Wars - The Arcade Game (Parker Bros) (Prototype 122283)
- Star Wars - The Arcade Game (Parker Bros) (Prototype 122383)
- Star Wars - The Battle of Alderaan (Star Strike Hack)
- Star Wars - The Empire Strikes Back (1982) (Parker Bros)
- Star Wars - The Empire Strikes Back (1982) (Parker Bros) (PAL) [!]
- Starfield (V1.0) (2002) (MP)
- Starfield Demo 1 (20-12-2002) (CT)
- Starfield Demo 2 (20-12-2002) (CT)
- Stargate (1984) (Atari)
- Stargate (1984) (Atari) (PAL) [!]
- Starmaster (1982) (Activision) (PAL) [!]
- Starmaster (1982) (Activision) (PAL) [a1][!]
- Starmaster (1982) (Activision) (PAL) [p1][!]
- Starmaster (1982) (Activision) [!]
- Steeple Chase (Video Gems) (NTSC by Thomas Jentzsch)
- Steeple Chase (Video Gems) (PAL)
- Steeplechase (1980) (Sears)
- Stell-A-Sketch (03-11-1997) (Bob Colbert) (PD)
- Stell-A-Sketch (Bob Colbert) (PD)
- Stell-A-Sketch (Bob Colbert) (PD) [a1]
- Stellar Track (1980) (Sears)
- Stopp die Gangster (AKA Mafia) (Starsoft) (PAL) [!]
- Strahlen der Teufelsvoegel (PAL) [p1]
- Strategy X (1982) (Gakken) (PAL) [!]
- Strategy X (1982) (Gakken) (PAL) [p1][!]
- Strawberry Shortcake - Musical Match-Ups (1983) (Parker Bros)
- Strawberry Shortcake - Musical Match-Ups (1983) (Parker Bros) (PAL) [!]
- Street Racer - Speedway II (1978) (Atari)
- Street Racer - Speedway II (1978) (Atari) (PAL) [!]
- Stronghold (CommaVid)
- Stunt Cycle (Atari) (Prototype)
- Sub Rescue (Real Title Unknown)
- Sub Scan (1982) (Sega) (PAL) [p1][!]
- Sub Scan (1983) (Sega) [!]
- Submarine Commander (1982) (Sears)
- Subterrenea (1983) (Imagic)
- Subterrenea (1983) (Imagic) (PAL) [!]
- Subterrenea (1983) (Imagic) (PAL) [a1][!]
- Sucky Zepplin (Nick Bensema) (PD)
- Suicide Adventure by George Veeder (Adventure Hack)
- Suicide Mission (1982) (Starpath)
- Suicide Mission (1982) (Starpath) (PAL)
- Suicide Mission (1982) (Starpath) [a1]
- Suicide Mission (no title screen) (1982) (Starpath)
- Suicide Mission Preview (1982) (Starpath)
- Suicide Mission Preview (1982) (Starpath) (PAL)
- Summer Games (1987) (Epyx)
- Summer Games (1987) (Epyx) (PAL) [!]
- Super Action Pak - Pitf,GPrix,LaserB,Barn (1988) (Activision) (PAL) [!]
- Super Baseball (1988) (Atari)
- Super Baseball (1988) (Atari) (PAL) [!]
- Super Baseball (CCE)
- Super Box (CCE)
- Super Breakout (1978) (Atari) (PAL) [!]
- Super Breakout (1978) (Atari) (PAL) [a1]
- Super Breakout (1978) (Atari) [!]
- Super Challenge Baseball (1982) (Mattel) [!]
- Super Challenge Football (1982) (Mattel)
- Super Circus (PAL) [!]
- Super Cobra (1982) (Parker Bros)
- Super Cobra (1982) (Parker Bros) (PAL) [!]
- Super Congo Bongo (2003) (Larry Petit) (Congo Bongo Hack)
- Super Ferrari (Quelle)
- Super Ferrari (Rainbow Vision) (PAL) [!]
- Super Ferrari (Starsoft) (PAL) [!]
- Super Football (1988) (Atari)
- Super Football (1988) (Atari) (PAL) [!]
- Super Futebol (American Style) (CCE)
- Super Futebol (Pussy Style) (CCE)
- Super Hit Pak - RRaid,GPrix,Fishing,SkyJ,Chckrs (Activision) (PAL) [!]
- Super Home Run (2003) (Larry Petit) (Home Run Hack)
- Super Kung-Fu (1983) (Xonox) (PAL) [!]
- Super Kung-Fu (1983) (Xonox) (PAL) [a1][!]
- Super VoleyBall (CCE)
- Super-Cowboy beim Rodeo (Starsoft) (PAL) [!]
- SuperCharger - Escape from the Mindmaster (4 of 4) (1982) (Starpath) [a1]
- Superman (1978) (Atari)
- Superman (1978) (Atari) (PAL) [!]
- Superman (1978) (Atari) (PAL) [a1][!]
- Superman (1978) (Atari) (PAL) [p1][!]
- Superman (1978) (Atari) (PAL) [p2][!]
- Superman (1978) (Atari) [a1]
- Superman (CCE)
- Superman (Stunt Cycle Rules!) (Superman Hack)
- Surf's Up (1983) (Amiga)
- Surf's Up (1983) (Amiga) [h1]
- Surfer's Paradise - But Danger Below! (Video Gems) (NTSC by Thomas Jentzsch)
- Surfer's Paradise - But Danger Below! (Video Gems) (PAL)
- Surround (1978) (Atari)
- Surround (1978) (Atari) (PAL) [!]
- Surround (1978) (Atari) [a1]
- Surround (32-in-1) (Atari) (PAL) [!]
- Survival Island (1 of 3) (1983) (Starpath)
- Survival Island (1 of 3) (1983) (Starpath) (PAL)
- Survival Island (1982) (Starpath)
- Survival Island (1982) (Starpath) [a1]
- Survival Island (2 of 3) (1983) (Starpath)
- Survival Island (2 of 3) (1983) (Starpath) (PAL)
- Survival Island (3 of 3) (1983) (Starpath)
- Survival Island (3 of 3) (1983) (Starpath) (PAL)
- Survival Run (1983) (Milton Bradley)
- Sweat! - The Decathalon Game (1 of 2) (1982) (Starpath) (Prototype)
- Sweat! - The Decathalon Game (1982) (Starpath) (Prototype)
- Sweat! - The Decathalon Game (2 of 2) (1982) (Starpath) (Prototype)
- Sword Fight (2000) (Intellevision Productions)
- Sword of Saros (1983) (Starpath)
- Sword of Saros (1983) (Starpath) (PAL)
- Sword of Saros (1983) (Starpath) [a1]
- SwordQuest - Earthworld (1982) (Atari) (PAL) [!]
- SwordQuest - Earthworld (1982) (Atari) [!]
- SwordQuest - Earthworld (1982) (Atari) [a1][!]
- SwordQuest - Fireworld (1982) (Atari) (PAL) [!]
- SwordQuest - Fireworld (1982) (Atari) (PAL) [a1][!]
- SwordQuest - Fireworld (1982) (Atari) [!]
- SwordQuest - Waterworld (1983) (Atari)
- Synthcart (14-01-2002) (Paul Slocum)
- Synthcart (2002) (Paul Slocum)
- Synthcart (2002) (Paul Slocum) (PAL) [!]
- Synthcart (Beta) (2002) (Paul Slocum)
- Synthcart Plus (09-02-2003) (Paul Slocum)