MAME Roms
Read more about MAME
In computer games, MAME is an acronym for Multiple Arcade Machine Emulator. According to the official MAME website (http://www.mame.net), the first official MAME release (0.1) was released on February 5 1997 by Nicola Salmoria. MAME tries to faithfully emulate as many different arcade machines and games as possible, and has been ported to many different platforms. The X11 port for UNIX-like systems is called XMAME.
MAME's purpose is to preserve gaming history, and to stop vintage games from being lost or forgotten. As of version 0.93 (actually the 137th proper release), released February 27, 2005, MAME now supports 3061 unique games and 5524 actual ROMsets (each game may just have the original or have one or more clones as well - see below) and is growing all the time. However, not all of the games in MAME are playable, about 680 ROMsets are marked as not working in the current version.
How MAME works
MAME is a software program which runs on personal computer hardware, with versions for Windows, Macintosh, and Unix operating systems. MAME itself performs several functions: a CPU emulator, which emulates the CPU of the original arcade machine; an input emulator, which maps the arcade buttons, joysticks, and so on to PC devices; and an emulator for the arcade game display and sound equipment. The only thing missing from MAME is the ROM image, which is the program from the original arcade game which made the game run. When MAME is run, it is running the original game from several years ago - just on different hardware.
Emulation philosophy
The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting cheap hacks that might make a game run properly or run faster at the expense of emulation accuracy. In MAME every emulated component is replicated down to the smallest level of individual registers and instructions. Consequently, MAME emulation is very accurate (in many cases pixel- and sample-accurate), but system requirements can be high. Since MAME runs mostly older games, Moore's Law ensures that a large majority of the games run well on a "midpoint" 2 GHz PC. More modern arcade machines are based around fast pipelined RISC processors, math DSPs, and other devices which are difficult to emulate efficiently. These systems may not run quickly even on the most modern systems available. It's a common assumption that the speed problem is due to these games' use of 3D graphics. MAME does not use hardware rasterization on 3D games because you can't guarantee identical output between different brands of cards, or even revisions of drivers on the same card. Consistency of output across platforms is very important to the MAME team - the Macintosh and Unix/Linux ports are just as important as Windows. Detractors to this philosophy point out that ports that make use of proprietary display routines already exist (e.g MAME32, which uses DirectDraw) and that support of hardware 3D acceleration through OpenGL ought to be added as an option that users can activate or deactivate according to personal preference.
MAME's purpose is to preserve gaming history, and to stop vintage games from being lost or forgotten. As of version 0.93 (actually the 137th proper release), released February 27, 2005, MAME now supports 3061 unique games and 5524 actual ROMsets (each game may just have the original or have one or more clones as well - see below) and is growing all the time. However, not all of the games in MAME are playable, about 680 ROMsets are marked as not working in the current version.
How MAME works
MAME is a software program which runs on personal computer hardware, with versions for Windows, Macintosh, and Unix operating systems. MAME itself performs several functions: a CPU emulator, which emulates the CPU of the original arcade machine; an input emulator, which maps the arcade buttons, joysticks, and so on to PC devices; and an emulator for the arcade game display and sound equipment. The only thing missing from MAME is the ROM image, which is the program from the original arcade game which made the game run. When MAME is run, it is running the original game from several years ago - just on different hardware.
Emulation philosophy
The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting cheap hacks that might make a game run properly or run faster at the expense of emulation accuracy. In MAME every emulated component is replicated down to the smallest level of individual registers and instructions. Consequently, MAME emulation is very accurate (in many cases pixel- and sample-accurate), but system requirements can be high. Since MAME runs mostly older games, Moore's Law ensures that a large majority of the games run well on a "midpoint" 2 GHz PC. More modern arcade machines are based around fast pipelined RISC processors, math DSPs, and other devices which are difficult to emulate efficiently. These systems may not run quickly even on the most modern systems available. It's a common assumption that the speed problem is due to these games' use of 3D graphics. MAME does not use hardware rasterization on 3D games because you can't guarantee identical output between different brands of cards, or even revisions of drivers on the same card. Consistency of output across platforms is very important to the MAME team - the Macintosh and Unix/Linux ports are just as important as Windows. Detractors to this philosophy point out that ports that make use of proprietary display routines already exist (e.g MAME32, which uses DirectDraw) and that support of hardware 3D acceleration through OpenGL ought to be added as an option that users can activate or deactivate according to personal preference.
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Some titles on the list might not have a download link available. This is because these specific titles are ESA protected. We cannot offer any downloads for games that fall under ESA protection, thank you for understanding.
Please report corrupt files / downloads to: corrupt@romhustler.net.
- F-1 Dream
- F-1 Dream (bootleg)
- F-1 Grand Prix
- F-1 Grand Prix Part II
- F-1 Grand Prix Star II
- F-15 Strike Eagle (rev. 2.1 02/04/91)
- F-15 Strike Eagle (rev. 2.2 02/25/91)
- F-X
- F-Zero (Nintendo Super System)
- F/A (Japan)
- F1 Exhaust Note
- F1 Super Battle
- F1 Super Lap
- Face Off (Japan)
- Falcon (bootleg set 1)
- Falcon (bootleg set 2)
- Fancy World - Earth of Crisis
- Fantasia
- Fantasia II (Explicit)
- Fantasia II (Less Explicit)
- Fantastic Journey
- Fantasy '95
- Fantasy (Japan)
- Fantasy (US)
- Fantasy (World)
- Fantasy Land (set 1)
- Fantasy Land (set 2)
- Fantasy Zone (set 1, unprotected)
- Fantasy Zone (set 2, unprotected)
- Fantasy Zone 2 (MC-8123, 317-0057)
- Fantazia
- Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den
- Far West
- Farmers Rebellion
- Fashion Gambler
- Fast Draw Showdown v1.3
- Fast Freddie
- Fast Lane
- Faster, Harder, More Challenging Q*bert (prototype)
- Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai
- Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai
- Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai
- Fatal Fury Special / Garou Densetsu Special (set 1)
- Fatal Fury Special / Garou Densetsu Special (set 2)
- Fatal Fury: Wild Ambition (rev.A)
- FAX
- Fenix
- Fever SOS (International)
- Field Combat
- Field Day
- Field Goal
- Field Goal (different)
- Fight Fever (set 1)
- Fight Fever (set 2)
- Fighter & Attacker (US)
- Fighter's History (US ver 42-03)
- Fighter's History (US ver 42-05, alternate hardware )
- Fighter's History (World ver 43-07)
- Fighters Swords (Korean release of Samurai Shodown III)
- Fighters' Impact (Ver 2.02O)
- Fighters' Impact A (Ver 2.00J)
- Fighting Basketball
- Fighting Fantasy (Japan revision 2)
- Fighting Fantasy (Japan)
- Fighting Golf (US)
- Fighting Golf (World?)
- Fighting Hawk (Japan)
- Fighting Hawk (World)
- Fighting Ice Hockey (Cassette)
- Fighting Layer (FTL0/VER.A)
- Fighting Roller
- Fighting Soccer
- Fighting Vipers
- Fighting Vipers 2
- Filetto (v1.05 901009)
- Final Arch (J 950714 V1.001)
- Final Blow (Japan)
- Final Blow (US)
- Final Blow (World)
- Final Crash (World, bootleg)
- Final Fight (Japan 900305)
- Final Fight (Japan)
- Final Fight (US 900112)
- Final Fight (US 900613)
- Final Fight (World)
- Final Fight Revenge (JUET 990714 V1.000)
- Final Furlong 2 (Japan)
- Final Furlong 2 (World)
- Final Lap (Japan - Rev B)
- Final Lap (Japan - Rev C)
- Final Lap (Rev C)
- Final Lap (Rev D)
- Final Lap (Rev E)
- Final Lap 2
- Final Lap 2 (Japan)
- Final Lap 3 (Japan)
- Final Lap 3 (World)
- Final Lap R
- Final Lap R (Japan Rev. C)
- Final Lap R (Rev. B)
- Final Star Force (US)
- Final Tetris
- Finalizer - Super Transformation
- Finalizer - Super Transformation (bootleg)
- Find Love (J 971212 V1.000)
- Find Out (Version 4.04)
- Finest Hour (Japan)
- Fire Barrel (Japan)
- Fire Battle
- Fire Hawk
- Fire One
- Fire Shark
- Fire Shark (Mega-Tech)
- Fire Trap (Japan bootleg)
- Fire Trap (US)
- Fire Truck
- Firebeast (prototype)
- Fisherman's Bait - A Bass Challenge (GE765 VER. UAB)
- Fisherman's Bait - Marlin Challenge (GX889 VER. AA)
- Fisherman's Bait - Marlin Challenge (GX889 VER. EA)
- Fisherman's Bait - Marlin Challenge (GX889 VER. JA)
- Fisherman's Bait - Marlin Challenge (GX889 VER. UA)
- Fisherman's Bait 2 - A Bass Challenge (GE865 VER. UAB)
- Fishin' Frenzy (prototype)
- Fishing Maniac 3
- Fit of Fighting
- Fitter
- Five a Side Soccer (ver UAA)
- FixEight
- FixEight (bootleg)
- Flak Attack (Japan)
- Flame Gunner
- Flame Gunner (Japan)
- Flash Point (Japan, bootleg)
- Flash Point (set 1, Japan, FD1094 317-0127A)
- Flash Point (set 2, Japan, FD1094 317-0127A)
- Flash Point (World, bootleg)
- Flashgal (set 1)
- Flashgal (set 2)
- Flicky (128k Version, System 2, 315-5051)
- Flicky (128k Version, System 2, not encrypted)
- Flicky (64k Version, System 1, 315-5051, set 1)
- Flicky (64k Version, System 1, 315-5051, set 2)
- Flip & Flop (Max-A-Flex)
- Flipull (Japan)
- Flower
- Flower (bootleg)
- Fly-Boy
- Fly-Boy (bootleg)
- Flyball
- Flying Ball (Cassette)
- Flying Shark (bootleg)
- Flying Shark (World)
- Flying Tiger
- Food Fight (cocktail)
- Food Fight (rev 2)
- Food Fight (rev 3)
- Football Champ (World)
- Football Frenzy
- Force Break (bootleg)
- Forgotten Worlds (Mega-Tech)
- Forgotten Worlds (US)
- Formation Z
- Forte Card
- Fortress 2 Blue Arcade (ver 1.00 / pcb ver 3.05)
- Fortress 2 Blue Arcade (ver 1.01 / pcb ver 3.05)
- Forty-Love
- Four Trax
- Fred Flintstones' Memory Match
- Free Kick
- Free Kick (bootleg)
- Freeze
- Freeze (Atari) (prototype, 96/09/07, Jamma-96)
- Freeze (Atari) (prototype, 96/09/20, AMOA-96)
- Freeze (Atari) (prototype, 96/10/03)
- Freeze (Atari) (prototype, 96/10/07)
- Freeze (Atari) (prototype, 96/10/18)
- Freeze (Atari) (prototype, English voice, 96/10/25)
- Freeze (Atari) (prototype, Japanese voice, 96/10/25)
- Frenzy
- Frisky Tom (set 1)
- Frisky Tom (set 2)
- Frog
- Frog (Galaxian hardware)
- Frogger
- Frogger (Falcon bootleg)
- Frogger (Moon Cresta hardware)
- Frogger (Sega set 1)
- Frogger (Sega set 2)
- Frogs
- Front Line
- Fujiyama Buster (Japan)
- Full Throttle (Japan)
- Funky Bee
- Funky Bee (bootleg, harder)
- Funky Fish
- Funky Head Boxers (JUETBKAL 951218 V1.000)
- Funky Jet (Japan)
- Funky Jet (World)
- Funny Bubble
- Funny Bubble (Comad version)
- Funny Mouse
- Funny Strip
- Future Flash
- Future Spy