MAME Roms
Read more about MAME
In computer games, MAME is an acronym for Multiple Arcade Machine Emulator. According to the official MAME website (http://www.mame.net), the first official MAME release (0.1) was released on February 5 1997 by Nicola Salmoria. MAME tries to faithfully emulate as many different arcade machines and games as possible, and has been ported to many different platforms. The X11 port for UNIX-like systems is called XMAME.
MAME's purpose is to preserve gaming history, and to stop vintage games from being lost or forgotten. As of version 0.93 (actually the 137th proper release), released February 27, 2005, MAME now supports 3061 unique games and 5524 actual ROMsets (each game may just have the original or have one or more clones as well - see below) and is growing all the time. However, not all of the games in MAME are playable, about 680 ROMsets are marked as not working in the current version.
How MAME works
MAME is a software program which runs on personal computer hardware, with versions for Windows, Macintosh, and Unix operating systems. MAME itself performs several functions: a CPU emulator, which emulates the CPU of the original arcade machine; an input emulator, which maps the arcade buttons, joysticks, and so on to PC devices; and an emulator for the arcade game display and sound equipment. The only thing missing from MAME is the ROM image, which is the program from the original arcade game which made the game run. When MAME is run, it is running the original game from several years ago - just on different hardware.
Emulation philosophy
The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting cheap hacks that might make a game run properly or run faster at the expense of emulation accuracy. In MAME every emulated component is replicated down to the smallest level of individual registers and instructions. Consequently, MAME emulation is very accurate (in many cases pixel- and sample-accurate), but system requirements can be high. Since MAME runs mostly older games, Moore's Law ensures that a large majority of the games run well on a "midpoint" 2 GHz PC. More modern arcade machines are based around fast pipelined RISC processors, math DSPs, and other devices which are difficult to emulate efficiently. These systems may not run quickly even on the most modern systems available. It's a common assumption that the speed problem is due to these games' use of 3D graphics. MAME does not use hardware rasterization on 3D games because you can't guarantee identical output between different brands of cards, or even revisions of drivers on the same card. Consistency of output across platforms is very important to the MAME team - the Macintosh and Unix/Linux ports are just as important as Windows. Detractors to this philosophy point out that ports that make use of proprietary display routines already exist (e.g MAME32, which uses DirectDraw) and that support of hardware 3D acceleration through OpenGL ought to be added as an option that users can activate or deactivate according to personal preference.
MAME's purpose is to preserve gaming history, and to stop vintage games from being lost or forgotten. As of version 0.93 (actually the 137th proper release), released February 27, 2005, MAME now supports 3061 unique games and 5524 actual ROMsets (each game may just have the original or have one or more clones as well - see below) and is growing all the time. However, not all of the games in MAME are playable, about 680 ROMsets are marked as not working in the current version.
How MAME works
MAME is a software program which runs on personal computer hardware, with versions for Windows, Macintosh, and Unix operating systems. MAME itself performs several functions: a CPU emulator, which emulates the CPU of the original arcade machine; an input emulator, which maps the arcade buttons, joysticks, and so on to PC devices; and an emulator for the arcade game display and sound equipment. The only thing missing from MAME is the ROM image, which is the program from the original arcade game which made the game run. When MAME is run, it is running the original game from several years ago - just on different hardware.
Emulation philosophy
The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting cheap hacks that might make a game run properly or run faster at the expense of emulation accuracy. In MAME every emulated component is replicated down to the smallest level of individual registers and instructions. Consequently, MAME emulation is very accurate (in many cases pixel- and sample-accurate), but system requirements can be high. Since MAME runs mostly older games, Moore's Law ensures that a large majority of the games run well on a "midpoint" 2 GHz PC. More modern arcade machines are based around fast pipelined RISC processors, math DSPs, and other devices which are difficult to emulate efficiently. These systems may not run quickly even on the most modern systems available. It's a common assumption that the speed problem is due to these games' use of 3D graphics. MAME does not use hardware rasterization on 3D games because you can't guarantee identical output between different brands of cards, or even revisions of drivers on the same card. Consistency of output across platforms is very important to the MAME team - the Macintosh and Unix/Linux ports are just as important as Windows. Detractors to this philosophy point out that ports that make use of proprietary display routines already exist (e.g MAME32, which uses DirectDraw) and that support of hardware 3D acceleration through OpenGL ought to be added as an option that users can activate or deactivate according to personal preference.
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Some titles on the list might not have a download link available. This is because these specific titles are ESA protected. We cannot offer any downloads for games that fall under ESA protection, thank you for understanding.
- Hacha Mecha Fighter
- Hachoo!
- HAL21
- HAL21 (Japan)
- Halley's Comet '87
- Halley's Comet (Japan, Newer)
- Halley's Comet (Japan, Older)
- Halley's Comet (US)
- Hammerin' Harry (US)
- Hammerin' Harry (World)
- Hana Awase (Flower Matching)
- Hana Fubuki [BET] (Japan)
- Hana Kagerou [BET] (Japan)
- Hana Kanzashi (Japan)
- Hana Kochou [BET] (Japan)
- Hana no Mai (Japan)
- Hana Oriduru (Japan)
- Hana to Ojisan [BET] (Japan 911209)
- Hana Yayoi (Japan)
- Hanafuda Hana Ginga
- Hanagumi Taisen Columns - Sakura Wars (J 971007 V1.010)
- Hanaroku
- Hang Pilot
- Hang-On
- Hang-On Jr.
- Hangly-Man (set 1)
- Hangly-Man (set 2)
- Hangly-Man (set 3)
- Hangman
- Hangman (JPM)
- Hard Drivin' (cockpit, British, rev 5)
- Hard Drivin' (cockpit, British, rev 6)
- Hard Drivin' (cockpit, British, rev 7)
- Hard Drivin' (cockpit, German, rev 4)
- Hard Drivin' (cockpit, German, rev 7)
- Hard Drivin' (cockpit, Japan, rev 6)
- Hard Drivin' (cockpit, Japan, rev 7)
- Hard Drivin' (cockpit, rev 1)
- Hard Drivin' (cockpit, rev 2)
- Hard Drivin' (cockpit, rev 3)
- Hard Drivin' (cockpit, rev 7)
- Hard Drivin' (compact, British, rev 2)
- Hard Drivin' (compact, German, rev 2)
- Hard Drivin' (compact, rev 1)
- Hard Drivin' (compact, rev 2)
- Hard Drivin's Airborne (prototype)
- Hard Drivin's Airborne (prototype, early rev)
- Hard Dunk (Japan)
- Hard Dunk (World)
- Hard Hat
- Hard Head
- Hard Head (bootleg)
- Hard Head 2 (v2.0)
- Hard Puncher (Japan)
- Hard Times
- Hard Yardage (v1.00)
- Hard Yardage (v1.20)
- Harem
- Harley-Davidson and L.A. Riders
- Hasamu (Japan)
- Hat Trick
- Hat Trick Hero '93 (Ver 1.0J 1993/02/28)
- Hat Trick Hero '94 (Ver 2.2A 1994/05/26)
- Hat Trick Hero '95 (Ver 2.5A 1994/11/03)
- Hat Trick Hero '95 (Ver 2.5J 1994/11/03)
- Hat Trick Hero (Japan)
- Hatch Catch
- Hatris (Japan)
- Haunted Castle (version K)
- Haunted Castle (version M)
- Hayaoshi Quiz Ouza Ketteisen
- Head On (1 player)
- Head On (2 players)
- Head On (Irem, M-15 Hardware)
- Head On (Sidam bootleg)
- Head On 2
- Head Panic (ver. 0315, 15/03/2000)
- Heart Attack
- Heat of Eleven '98 (ver EAA)
- Heated Barrel (US)
- Heated Barrel (World old version)
- Heated Barrel (World)
- Heaven's Gate
- Heavy Barrel (US)
- Heavy Barrel (World)
- Heavy Metal (315-5135)
- Heavy Metal Geomatrix (JPN, USA, EUR, ASI, AUS)
- Heavy Smash (Asia version -4)
- Heavy Smash (Japan version -2)
- Heavyweight Champ
- Hebereke no Popoon (Japan)
- Heiankyo Alien
- HeliFire (set 1)
- HeliFire (set 2)
- Hellfire (1P Ver.)
- Hellfire (2P Ver.)
- Hellfire (2P Ver., first edition)
- Herbie at the Olympics (DK conversion)
- Hero
- Hero in the Castle of Doom (DK conversion not encrypted)
- Hero in the Castle of Doom (DK conversion)
- Heuk Sun Baek Sa (Korea)
- Hex Pool (Senko)
- Hex Pool (Shinkai)
- Hexa
- Hexion (Japan)
- Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)
- Hidden Catch 2 (pcb ver 3.03)
- Hidden Catch 3 (ver 1.00 / pcb ver 3.05)
- High Impact Football (prototype, rev 8.6 12/09/90)
- High Impact Football (rev LA3 12/27/90)
- High Impact Football (rev LA4 02/04/91)
- High Seas Havoc
- High Voltage
- High Way Race
- Highway Chase (Cassette)
- hiphopmania complete MIX (ver UA-B)
- hiphopmania complete MIX 2 (ver UA-A)
- Hippodrome (US)
- Hishou Zame (Japan)
- Hissatsu Buraiken (Japan)
- Hit 'n Miss (version 2.0)
- Hit 'n Miss (version 3.0)
- Hit Me
- Hit the Ice (US)
- Hoccer (set 1)
- Hoccer (set 2)
- Hogan's Alley (PlayChoice-10)
- Hokuha Syourin Hiryu no Ken
- Hole Land
- Holosseum (US)
- Homo
- Honey Dolls
- Hook (Japan)
- Hook (US)
- Hook (World)
- Hoops '96 (Europe/Asia 2.0)
- Hoops (Europe/Asia 1.7)
- Hopper Robo
- Hopping Mappy
- Horizon
- Hot Blocks - Tetrix II
- Hot Bubble
- Hot Chase
- Hot Memory (V1.2, Germany)
- Hot Mind
- Hot Pinball
- Hot Rod (Japan, 4 Players)
- Hot Rod (World, 3 Players, Turbo set 1)
- Hot Rod (World, 3 Players, Turbo set 2)
- Hot Shocker
- Hot Shots Tennis (V1.0)
- Hot Shots Tennis (V1.1)
- Hotdog Storm
- House Mannequin (Japan 870217)
- House Mannequin Roppongi Live hen (Japan 870418)
- House of the Dead
- Huang Fei Hong
- Hunchback
- Hunchback (DK conversion)
- Hunchback (Galaxian hardware)
- Hunchback (Scramble hardware)
- Hunchback Olympic
- Hunchback Olympic (Scramble hardware)
- Hustle
- Hydra
- Hydra (prototype 5/14/90)
- Hydra (prototype 5/25/90)
- Hyper Athlete (GV021 JAPAN 1.00)
- Hyper Crash (version C)
- Hyper Crash (version D)
- Hyper Duel (Japan set 1)
- Hyper Duel (Japan set 2)
- Hyper Olympic
- Hyper Olympic '84
- Hyper Olympic (bootleg)
- Hyper Pacman
- Hyper Pacman (bootleg)
- Hyper Sports
- Hyper Sports Special (Japan)
- Hyper Street Fighter 2: The Anniversary Edition (Asia 040202)
- Hyper Street Fighter 2: The Anniversary Edition (Japan 031222)
- Hyperdrive