MAME Roms
Read more about MAME
In computer games, MAME is an acronym for Multiple Arcade Machine Emulator. According to the official MAME website (http://www.mame.net), the first official MAME release (0.1) was released on February 5 1997 by Nicola Salmoria. MAME tries to faithfully emulate as many different arcade machines and games as possible, and has been ported to many different platforms. The X11 port for UNIX-like systems is called XMAME.
MAME's purpose is to preserve gaming history, and to stop vintage games from being lost or forgotten. As of version 0.93 (actually the 137th proper release), released February 27, 2005, MAME now supports 3061 unique games and 5524 actual ROMsets (each game may just have the original or have one or more clones as well - see below) and is growing all the time. However, not all of the games in MAME are playable, about 680 ROMsets are marked as not working in the current version.
How MAME works
MAME is a software program which runs on personal computer hardware, with versions for Windows, Macintosh, and Unix operating systems. MAME itself performs several functions: a CPU emulator, which emulates the CPU of the original arcade machine; an input emulator, which maps the arcade buttons, joysticks, and so on to PC devices; and an emulator for the arcade game display and sound equipment. The only thing missing from MAME is the ROM image, which is the program from the original arcade game which made the game run. When MAME is run, it is running the original game from several years ago - just on different hardware.
Emulation philosophy
The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting cheap hacks that might make a game run properly or run faster at the expense of emulation accuracy. In MAME every emulated component is replicated down to the smallest level of individual registers and instructions. Consequently, MAME emulation is very accurate (in many cases pixel- and sample-accurate), but system requirements can be high. Since MAME runs mostly older games, Moore's Law ensures that a large majority of the games run well on a "midpoint" 2 GHz PC. More modern arcade machines are based around fast pipelined RISC processors, math DSPs, and other devices which are difficult to emulate efficiently. These systems may not run quickly even on the most modern systems available. It's a common assumption that the speed problem is due to these games' use of 3D graphics. MAME does not use hardware rasterization on 3D games because you can't guarantee identical output between different brands of cards, or even revisions of drivers on the same card. Consistency of output across platforms is very important to the MAME team - the Macintosh and Unix/Linux ports are just as important as Windows. Detractors to this philosophy point out that ports that make use of proprietary display routines already exist (e.g MAME32, which uses DirectDraw) and that support of hardware 3D acceleration through OpenGL ought to be added as an option that users can activate or deactivate according to personal preference.
MAME's purpose is to preserve gaming history, and to stop vintage games from being lost or forgotten. As of version 0.93 (actually the 137th proper release), released February 27, 2005, MAME now supports 3061 unique games and 5524 actual ROMsets (each game may just have the original or have one or more clones as well - see below) and is growing all the time. However, not all of the games in MAME are playable, about 680 ROMsets are marked as not working in the current version.
How MAME works
MAME is a software program which runs on personal computer hardware, with versions for Windows, Macintosh, and Unix operating systems. MAME itself performs several functions: a CPU emulator, which emulates the CPU of the original arcade machine; an input emulator, which maps the arcade buttons, joysticks, and so on to PC devices; and an emulator for the arcade game display and sound equipment. The only thing missing from MAME is the ROM image, which is the program from the original arcade game which made the game run. When MAME is run, it is running the original game from several years ago - just on different hardware.
Emulation philosophy
The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting cheap hacks that might make a game run properly or run faster at the expense of emulation accuracy. In MAME every emulated component is replicated down to the smallest level of individual registers and instructions. Consequently, MAME emulation is very accurate (in many cases pixel- and sample-accurate), but system requirements can be high. Since MAME runs mostly older games, Moore's Law ensures that a large majority of the games run well on a "midpoint" 2 GHz PC. More modern arcade machines are based around fast pipelined RISC processors, math DSPs, and other devices which are difficult to emulate efficiently. These systems may not run quickly even on the most modern systems available. It's a common assumption that the speed problem is due to these games' use of 3D graphics. MAME does not use hardware rasterization on 3D games because you can't guarantee identical output between different brands of cards, or even revisions of drivers on the same card. Consistency of output across platforms is very important to the MAME team - the Macintosh and Unix/Linux ports are just as important as Windows. Detractors to this philosophy point out that ports that make use of proprietary display routines already exist (e.g MAME32, which uses DirectDraw) and that support of hardware 3D acceleration through OpenGL ought to be added as an option that users can activate or deactivate according to personal preference.
# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | All
Some titles on the list might not have a download link available. This is because these specific titles are ESA protected. We cannot offer any downloads for games that fall under ESA protection, thank you for understanding.
Please report corrupt files / downloads to: corrupt@romhustler.net.
- N-Sub (upright)
- N.Y. Captor
- Nagano Winter Olympics '98 (GX720 EAA)
- NAM-1975
- Namco Classics Collection Vol.1
- Namco Classics Collection Vol.1 (Japan, v1.00)
- Namco Classics Collection Vol.1 (Japan, v1.03)
- Namco Classics Collection Vol.2
- Namco Classics Collection Vol.2 (Japan)
- Name That Tune
- Naname de Magic! (Japan)
- Narc (rev 3.20)
- Narc (rev 7.00)
- Nastar (World)
- Nastar Warrior (US)
- NATO Defense
- Natsuiro Mahjong (Japan)
- Naughty Boy
- Naughty Boy (bootleg)
- Naughty Boy (Cinematronics)
- Naughty Mouse (set 1)
- Naughty Mouse (set 2)
- Navarone
- NBA Hangtime (rev L1.1 04/16/96)
- NBA Jam (rev 2.00 02/10/93)
- NBA Jam (rev 3.01 04/07/93)
- NBA Jam Extreme
- NBA Jam TE (rev 1.0 01/17/94)
- NBA Jam TE (rev 2.0 01/28/94)
- NBA Jam TE (rev 3.0 03/04/94)
- NBA Jam TE (rev 4.0 03/23/94)
- NBA Maximum Hangtime (rev 1.0 11/08/96)
- NBA Maximum Hangtime (rev 1.03 06/09/97)
- NBA Play By Play
- NBA Showtime / NFL Blitz 2000
- NBA Showtime: NBA on NBC
- NCAA Basketball (Nintendo Super System)
- Nebulas Ray (Japan)
- Nebulas Ray (World)
- Neck-n-Neck (v1.2)
- Nekketsu Grand-Prix Gal (Japan)
- Nekketsu Kouha Kunio-kun (Japan bootleg)
- Nekketsu Kouha Kunio-kun (Japan)
- Nekketsu Koukou Dodgeball Bu (Japan bootleg)
- Nekketsu Mahjong Sengen! AFTER 5 (Japan)
- Nemesis
- Nemesis (World?)
- Nemo (Japan 901120)
- Nemo (World 901130)
- Neo Bomberman
- Neo Drift Out - New Technology
- Neo Mr. Do!
- Neo Turf Masters / Big Tournament Golf
- Neo-Geo Cup '98 - The Road to the Victory
- Neratte Chu
- Net Wars
- Nettoh Quiz Champion (Japan)
- Nettou! Gekitou! Quiztou!! (Japan)
- New Atomic Punk - Global Quest (US)
- New Fantasia
- New Hidden Catch (World) / New Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02)
- New Puck-X
- New Rally X
- New Sinbad 7
- New Tropical Angel
- New York! New York!
- New York! New York! (Gottlieb)
- New Zero Team
- Newpuc2
- Newpuc2 (set 2)
- News (set 1)
- News (set 2)
- NFL Blitz '99
- NFL Blitz (boot ROM 1.1)
- NFL Blitz (boot ROM 1.2)
- NFL Blitz 2000 Gold Edition
- NFL Football
- Nibbler (Olympia)
- Nibbler (set 1)
- Nibbler (set 2)
- Nibbler (set 3)
- Night Driver
- Night Love (Japan 860705)
- Night Slashers (Japan Rev 1.2)
- Night Slashers (Korea Rev 1.3)
- Night Slashers (Over Sea Rev 1.2)
- Night Star (Cassette, set 1)
- Night Star (Cassette, set 2)
- Night Stocker
- Night Striker (US)
- Night Warriors: Darkstalkers' Revenge (Brazil 950403)
- Night Warriors: Darkstalkers' Revenge (Euro 950316)
- Night Warriors: Darkstalkers' Revenge (Hispanic 950403)
- Night Warriors: Darkstalkers' Revenge (USA 950406)
- Nightmare in the Dark
- Ninja (315-5102)
- Ninja Baseball Batman (US)
- Ninja Clowns (08/27/91)
- Ninja Combat (set 1)
- Ninja Combat (set 2)
- Ninja Commando
- Ninja Emaki (US)
- Ninja Gaiden (PlayChoice-10)
- Ninja Gaiden (US)
- Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10)
- Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10)
- Ninja Kazan (World)
- Ninja Master's - haoh-ninpo-cho
- Ninja Mission (Arcadia, V 2.5)
- Ninja Princess (315-5051, 64k Ver. bootleg?)
- Ninja Princess (315-5051?, 128k Ver. bootleg?)
- Ninja Princess (315-5098, 128k Ver.)
- Ninja Princess (64k Ver. not encrypted)
- Ninja Ryukenden (Japan, set 1)
- Ninja Ryukenden (Japan, set 2)
- Ninja Spirit
- Ninja-Kid II (set 1)
- Ninja-Kid II (set 2)
- Ninja-Kid II (set 3)
- Ninjakun Majou no Bouken
- Nintendo World Cup (PlayChoice-10)
- Nitro Ball (US)
- Niyanpai (Japan)
- No Man's Land
- No Man's Land (Gottlieb)
- Noah's Ark
- Noboranka (Japan)
- Nostradamus
- Nostradamus (Japan)
- Nostradamus (Korea)
- Nouryoku Koujou Iinkai
- Nova 2001 (Japan)
- Nova 2001 (US)
- Nozokimeguri Mahjong Peep Show (Japan 890404)
- Numan Athletics (Japan)
- Numan Athletics (World)
- Nunchackun
- Nyan Nyan Panic (Japan)