MAME Roms
Read more about MAME
In computer games, MAME is an acronym for Multiple Arcade Machine Emulator. According to the official MAME website (http://www.mame.net), the first official MAME release (0.1) was released on February 5 1997 by Nicola Salmoria. MAME tries to faithfully emulate as many different arcade machines and games as possible, and has been ported to many different platforms. The X11 port for UNIX-like systems is called XMAME.
MAME's purpose is to preserve gaming history, and to stop vintage games from being lost or forgotten. As of version 0.93 (actually the 137th proper release), released February 27, 2005, MAME now supports 3061 unique games and 5524 actual ROMsets (each game may just have the original or have one or more clones as well - see below) and is growing all the time. However, not all of the games in MAME are playable, about 680 ROMsets are marked as not working in the current version.
How MAME works
MAME is a software program which runs on personal computer hardware, with versions for Windows, Macintosh, and Unix operating systems. MAME itself performs several functions: a CPU emulator, which emulates the CPU of the original arcade machine; an input emulator, which maps the arcade buttons, joysticks, and so on to PC devices; and an emulator for the arcade game display and sound equipment. The only thing missing from MAME is the ROM image, which is the program from the original arcade game which made the game run. When MAME is run, it is running the original game from several years ago - just on different hardware.
Emulation philosophy
The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting cheap hacks that might make a game run properly or run faster at the expense of emulation accuracy. In MAME every emulated component is replicated down to the smallest level of individual registers and instructions. Consequently, MAME emulation is very accurate (in many cases pixel- and sample-accurate), but system requirements can be high. Since MAME runs mostly older games, Moore's Law ensures that a large majority of the games run well on a "midpoint" 2 GHz PC. More modern arcade machines are based around fast pipelined RISC processors, math DSPs, and other devices which are difficult to emulate efficiently. These systems may not run quickly even on the most modern systems available. It's a common assumption that the speed problem is due to these games' use of 3D graphics. MAME does not use hardware rasterization on 3D games because you can't guarantee identical output between different brands of cards, or even revisions of drivers on the same card. Consistency of output across platforms is very important to the MAME team - the Macintosh and Unix/Linux ports are just as important as Windows. Detractors to this philosophy point out that ports that make use of proprietary display routines already exist (e.g MAME32, which uses DirectDraw) and that support of hardware 3D acceleration through OpenGL ought to be added as an option that users can activate or deactivate according to personal preference.
MAME's purpose is to preserve gaming history, and to stop vintage games from being lost or forgotten. As of version 0.93 (actually the 137th proper release), released February 27, 2005, MAME now supports 3061 unique games and 5524 actual ROMsets (each game may just have the original or have one or more clones as well - see below) and is growing all the time. However, not all of the games in MAME are playable, about 680 ROMsets are marked as not working in the current version.
How MAME works
MAME is a software program which runs on personal computer hardware, with versions for Windows, Macintosh, and Unix operating systems. MAME itself performs several functions: a CPU emulator, which emulates the CPU of the original arcade machine; an input emulator, which maps the arcade buttons, joysticks, and so on to PC devices; and an emulator for the arcade game display and sound equipment. The only thing missing from MAME is the ROM image, which is the program from the original arcade game which made the game run. When MAME is run, it is running the original game from several years ago - just on different hardware.
Emulation philosophy
The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting cheap hacks that might make a game run properly or run faster at the expense of emulation accuracy. In MAME every emulated component is replicated down to the smallest level of individual registers and instructions. Consequently, MAME emulation is very accurate (in many cases pixel- and sample-accurate), but system requirements can be high. Since MAME runs mostly older games, Moore's Law ensures that a large majority of the games run well on a "midpoint" 2 GHz PC. More modern arcade machines are based around fast pipelined RISC processors, math DSPs, and other devices which are difficult to emulate efficiently. These systems may not run quickly even on the most modern systems available. It's a common assumption that the speed problem is due to these games' use of 3D graphics. MAME does not use hardware rasterization on 3D games because you can't guarantee identical output between different brands of cards, or even revisions of drivers on the same card. Consistency of output across platforms is very important to the MAME team - the Macintosh and Unix/Linux ports are just as important as Windows. Detractors to this philosophy point out that ports that make use of proprietary display routines already exist (e.g MAME32, which uses DirectDraw) and that support of hardware 3D acceleration through OpenGL ought to be added as an option that users can activate or deactivate according to personal preference.
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Some titles on the list might not have a download link available. This is because these specific titles are ESA protected. We cannot offer any downloads for games that fall under ESA protection, thank you for understanding.
Please report corrupt files / downloads to: corrupt@romhustler.net.
- Wacko
- Waga Seishun no Arcadia
- Wai Wai Jockey Gate-In!
- Wakakusamonogatari Mahjong Yonshimai (Japan)
- Waku Waku 7
- Wall Crash (set 1)
- Wall Crash (set 2)
- Wall Street
- Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)
- Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)
- Wan Li Chang Cheng (V638C)
- Wanted
- War Gods
- War of Aero - Project MEIOU
- War of the Bugs or Monsterous Manouvers in a Mushroom Maze
- War of the Worlds
- War: The Final Assault
- Wardner (World)
- Wardner no Mori (Japan)
- Warlords
- Warp & Warp
- Warp Warp (Rock-ola set 1)
- Warp Warp (Rock-ola set 2)
- Warrior
- Warrior Blade - Rastan Saga Episode III (Japan)
- Warriors of Fate (US 921031)
- Warriors of Fate (World 921002)
- Warzard (Japan, 961121)
- Watashiha Suzumechan (Japan)
- Water Balls
- Water Match (315-5064)
- Water Ski
- Wayne Gretzky's 3D Hockey
- WEC Le Mans 24
- Wedding Rhapsody (GX624 JAA)
- Welltris (Japan, 2 players)
- Welltris (World?, 2 players)
- West Story
- Western Express (bootleg set 1)
- Western Express (bootleg set 2)
- Western Express (World?)
- Wheel Of Fortune
- Wheel Of Fortune (alternate)
- Wheels & Fire
- Whizz
- Who Dunit (version 8.0)
- Who Shot Johnny Rock? v1.5
- Who Shot Johnny Rock? v1.6
- Whoopee!! / Pipi & Bibis
- Wiggie Waggie
- Wild Arrow (Standard V4.8)
- Wild Fang / Tecmo Knight
- Wild Gunman (PlayChoice-10)
- Wild Pilot
- Wild West C.O.W.-Boys of Moo Mesa (bootleg ver AA)
- Wild West C.O.W.-Boys of Moo Mesa (ver AA)
- Wild West C.O.W.-Boys of Moo Mesa (ver EA)
- Wild West C.O.W.-Boys of Moo Mesa (ver UA)
- Wild Western (set 1)
- Wild Western (set 2)
- Willow (Japan, English)
- Willow (Japan, Japanese)
- Willow (US)
- Wily Tower
- Winding Heat
- Windjammers / Flying Power Disc
- Wing War
- Wing War (US)
- Wink (set 1)
- Wink (set 2)
- Winning Run
- Winning Run 91
- Winning Spike (ver EAA)
- Winning Spike (ver JAA)
- Winter Heat (JUET 971012 V1.000)
- Wiping
- Wise Guy
- Wit's (Japan)
- Witch
- Wiz
- Wiz (Taito)
- Wiz Warz (prototype)
- Wizard Fire (US v1.1)
- Wizard of Wor
- Wizz Quiz (Konami version)
- Wizz Quiz (version 4)
- Wolf Pack (prototype)
- Wonder 3 (Japan 910520)
- Wonder Boy (not encrypted)
- Wonder Boy (set 1, 315-5135)
- Wonder Boy (set 1, 315-5177)
- Wonder Boy (set 2, 315-5178)
- Wonder Boy (set 2, not encrypted)
- Wonder Boy (set 3, 315-5135)
- Wonder Boy (set 4, 315-5162)
- Wonder Boy (system 2)
- Wonder Boy Deluxe
- Wonder Boy III - Monster Lair (bootleg)
- Wonder Boy III - Monster Lair (set 1, System 16A, FD1094 317-0084)
- Wonder Boy III - Monster Lair (set 2, Japan, System 16B, FD1094 317-0085)
- Wonder Boy III - Monster Lair (set 3, World, System 16B, FD1094 317-0089)
- Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087)
- Wonder Boy III - Monster Lair (set 5, World, System 16B, 8751 317-0098)
- Wonder Boy in Monster Land (English bootleg)
- Wonder Boy in Monster Land (Galaxy Electronics English bootleg)
- Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)
- Wonder Boy in Monster Land (Japan not encrypted)
- Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)
- Wonder League '96 (Korea)
- Wonder League Star - Sok-Magicball Fighting (Korea)
- Wonder Momo
- Wonder Planet (Japan)
- Wonder Stick
- Woodpecker (set 1)
- Woodpecker (set 2)
- World Beach Volley (set 1)
- World Beach Volley (set 2)
- World Championship Soccer (Mega-Tech)
- World Class Bowling (v1.2)
- World Class Bowling (v1.5)
- World Class Bowling (v1.61)
- World Class Bowling (v1.65)
- World Class Bowling (v1.66)
- World Class Bowling Deluxe (v2.00)
- World Class Bowling Tournament (v1.40)
- World Combat
- World Combat (ver JAA)
- World Combat (ver KBC)
- World Court (Japan)
- World Cup Volley '95 (Japan v1.0)
- World Darts (Arcadia, V 2.1)
- World Grand Prix (Japan)
- World Grand Prix (joystick version set 1) (Japan)
- World Grand Prix (joystick version set 2) (Japan)
- World Grand Prix (US)
- World Grand Prix 2 (Japan)
- World Heroes (set 1)
- World Heroes (set 2)
- World Heroes 2
- World Heroes 2 Jet
- World Heroes Perfect
- World PK Soccer
- World Rally (set 1)
- World Rally (set 2)
- World Rally (set 3 - 930217)
- World Rally 2: Twin Racing
- World Series: The Season
- World Soccer Finals
- World Stadium '89 (Japan)
- World Stadium '90 (Japan)
- World Stadium (Japan)
- World Tennis
- World Trophy Soccer (Arcadia, V 3.0)
- World Wars (World)
- Wrestle War (set 1, Japan, FD1094 317-0090)
- Wrestle War (set 2, World, FD1094 317-0102)
- Wrestle War (set 3, World, 8751 317-0103)
- WWF Superstars (Europe)
- WWF Superstars (Japan)
- WWF Superstars (US)
- WWF Superstars (US, Newer)
- WWF WrestleFest (Japan)
- WWF WrestleFest (US bootleg)
- WWF WrestleFest (US set 1)
- WWF WrestleFest (US Tecmo)
- WWF: Wrestlemania (rev 1.20 08/02/95)
- WWF: Wrestlemania (rev 1.30 08/10/95)
- Wyvern Wings