Super Nintendo Roms snes Roms
Read more about Super Nintendo
The Nintendo Entertainment System was one of the most popular game consoles of all time and Nintendo thought they could keep this success going for years to come. Even with the announcement of the 16-bit Sega Mega Drive in 1988, Nintendo were still happy with their NES and thought 16-bit was premature or unnecessary. That was until they noticed the Mega Drive taking over the market due to its superior quality. Nintendo quickly began development of the Super Famicom.
Nintendo CEO Hiroshi Yamauchi once again put Masayuki Uemura in charge of creating the system. The Super Famicom would be 16-bit, just as they had originally wanted for the Famicom, but due to the high prices of such components at the time of making the Famicom, almost a decade before, it had to be 8-bit. But now, during the design of the Super Famicom, the prices had fallen much lower and could now be used in the console while still keeping production costs down.
The Super Famicom was released on the 21st November 1990 in Japan, and basically took over the market (about 80% of the market was eventually taken by the Super Famicom after it had been established). A shortage of supplies meant that the Super Famicom's US release would be delayed one year, meanwhile the success of the Genesis (The American version of the Mega Drive) continued to grow with its arcade ports and quality sports games.
It was September 1st 1991 when the Super Famicom was released in America at a price of US$200. It was renamed the Super Nintendo Entertainment System and designed differently, however, some PAL versions of the Super NES look the same as the Super Famicom. The American version was designed in a way that you could not rest a drink on top of it. Often what occurred with the NES was that people would rest their drink on the console (which could be easily done on the flat surface), which would sometimes be spilt into the console, causing problems. The American Super NES has many curved surfaces, making it almost impossible to balance a drink on.
Although the Super NES took time to catch up with the well-established Genesis, it finally made it. This is largely due to the exclusive games made for the SNES, considered some of the best games ever made. SNES was released in the UK in April 1992 for £150 and a few weeks later in Germany. In 1997 Nintendo released a new design SNES which was smaller and lighter. It sold for US$99.99 and was brought out just to make a few last sales to anyone still interested in 16-bit games during this time of 32-bit consoles. The RF output and expansion ports are not present on this version and so hopes of a SNES-CD completely died.
In the end, the SNES library was larger than the Genesis and the amount of consoles sold was almost twice as many. Nintendo had won the 16-bit war.
Information on this page has been sourced from Console Database.
Nintendo CEO Hiroshi Yamauchi once again put Masayuki Uemura in charge of creating the system. The Super Famicom would be 16-bit, just as they had originally wanted for the Famicom, but due to the high prices of such components at the time of making the Famicom, almost a decade before, it had to be 8-bit. But now, during the design of the Super Famicom, the prices had fallen much lower and could now be used in the console while still keeping production costs down.
The Super Famicom was released on the 21st November 1990 in Japan, and basically took over the market (about 80% of the market was eventually taken by the Super Famicom after it had been established). A shortage of supplies meant that the Super Famicom's US release would be delayed one year, meanwhile the success of the Genesis (The American version of the Mega Drive) continued to grow with its arcade ports and quality sports games.
It was September 1st 1991 when the Super Famicom was released in America at a price of US$200. It was renamed the Super Nintendo Entertainment System and designed differently, however, some PAL versions of the Super NES look the same as the Super Famicom. The American version was designed in a way that you could not rest a drink on top of it. Often what occurred with the NES was that people would rest their drink on the console (which could be easily done on the flat surface), which would sometimes be spilt into the console, causing problems. The American Super NES has many curved surfaces, making it almost impossible to balance a drink on.
Although the Super NES took time to catch up with the well-established Genesis, it finally made it. This is largely due to the exclusive games made for the SNES, considered some of the best games ever made. SNES was released in the UK in April 1992 for £150 and a few weeks later in Germany. In 1997 Nintendo released a new design SNES which was smaller and lighter. It sold for US$99.99 and was brought out just to make a few last sales to anyone still interested in 16-bit games during this time of 32-bit consoles. The RF output and expansion ports are not present on this version and so hopes of a SNES-CD completely died.
In the end, the SNES library was larger than the Genesis and the amount of consoles sold was almost twice as many. Nintendo had won the 16-bit war.
Information on this page has been sourced from Console Database.
All roms are packed in 7Zip format, you'll need to unzip them before you can play them with your emulator. Use the latest WinRAR to unzip, click here to download it. This is the full GoodSNES set, use this list to find out what roms it contains. E.g. Final Fantasy also contains his Japanese counterparts and hacks.
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Some titles on the list might not have a download link available. This is because these specific titles are ESA protected. We cannot offer any downloads for games that fall under ESA protection, thank you for understanding.
- Cacoma Knight in Bizyland
- Cal Ripken Jr. Baseball
- California Games II
- Cannon Fodder
- Cannondale Cup
- Capcom's MVP Football
- Capcom's Soccer Shootout
- Captain America and The Avengers
- Captain Commando
- Captain Novolin
- Captain Tsubasa III - Koutei no Chousen
- Captain Tsubasa IV - Pro no Rival Tachi
- Captain Tsubasa J - The Way to World Youth
- Captain Tsubasa V - Hasha no Shougou Canpione
- Caravan Shooting Collection
- Carrier Aces
- Casper
- Castlevania - Dracula X
- CB Chara Wars - Ushinawareta Gag
- Champions World Class Soccer
- Championship Pool
- Championship Soccer '94
- Chaos Seed - Fuusui Kairoki
- Chavez
- Chavez II
- Cheap de Gorgeous Vol.1
- Chessmaster, The
- Chester Cheetah - Too Cool to Fool
- Chester Cheetah - Wild Wild Quest
- Chibi Maruko-chan - Harikiri 365-Nichi no Maki
- Chibi Maruko-chan - Mezase! Minami no Island!!
- Chinhai
- Choplifter III
- Chou Aniki - Bakuretsu Rantouden
- Chou Mahou Tairiku WOZZ
- Choujikuu Yousai Macross - Scrambled Valkyrie
- Chrono Trigger
- Chuck Rock
- Civilization
- Classic Road
- Classic Road II
- Clay Fighter
- Clay Fighter - Tournament Edition
- Clay Fighter 2 - Judgment Clay
- Claymates
- Cliffhanger
- Clock Tower
- Clock Works
- Clue
- College Football USA '97 - The Road to New Orleans
- College Slam Basketball
- Columbus no Tamagoyaki
- Columns
- Combatribes, The
- Computer Nouryoku Kaiseki - Ultra Baken
- Congo The Movie - Secret of Zinj
- Congo's Caper
- Contra III - The Alien Wars
- Controller Test Cartridge
- Conveni Wars Barcode Battler Senki - Super Senshi Shutsugeki Seyo!
- Cool Spot
- Cool World
- Corn Buster
- Coron Land
- Cosmo Gang - The Puzzle
- Cosmo Gang - The Video
- Cosmo Police Galivan II - Arrow of Justice
- Crayon Shin-chan - Arashi wo yobu Enji
- Crayon Shin-chan - Nagagutsu Dobon!!
- Crayon Shin-chan 2 - Daimaou no Gyakushuu
- Crystal Beans From Dungeon Explorer
- Cu-On-Pa SFC
- Cutthroat Island
- Cyber Knight
- Cyber Knight II - Chikyuu Teikoku no Yabou
- Cyber Spin
- Cybernator
- Cyborg 009